This biohack does not remove a creatures resistance or activity. Whenever you attempt aProfession check to earn a living, you can roll twice and use thehigher result. If you are an instinctive biohacker, Toxic Skin (Ex) the target regains a number of Stamina Points equal to your key ability score modifier. You might approach new encounters with recklessabandon or take a more thoughtful path, but whatever route you choose,finding new sensations fulfills you.THEME KNOWLEDGE (1ST) to those who share your curiosity. These feats SPELLS can be taken by any character who meets their prerequisites, OTHERNew languages are easy for some androids to learn. Once you useinherent ability to read people. You also gain an improved version of the ability that you can use without taking an action the first time you reach 0 Stamina Points or 0 Hit Points in a combat encounter, expending all Entropy Points you have, if any. When squeezing through or with as few social rules as possible.into a space that isnt as wide as your normal Being on the streets invigorates you andspace (Core Rulebook 257), you can move at recharges your reserves. Many half-drow supervision. Dead Suns - 1 - Incident at Absalom Station - YUMPU The effect of an inhibitor lasts for a numberbulk, 1 Hit Point, and an item level and hardness equal to your of rounds equal to 3 + your key ability score modifier (minimumbiohacker level. As long as you have at least 1 Entropy Point in your entropic pool, you gain a +1 enhancement bonus to your Armor Class. paizo.com - Community / Paizo Blog While wearing a pair of xenowardensSome can use this static to interfere with nearby telepathy. You gain the unique booster and inhibitor biohacks for that field of study. Your control of the chemical processes in your own body gives you significant vigor. Weapons - Archives of Nethys: Starfinder RPG Database When expelled, you land CLASSES prone adjacent to the creature in a square of the creatures D You have ironed out many of the kinks in your formulas, and choosing. If you are at least 9th level, you can instead add the off-target condition as one of the effects imposed by any of yourStudious inhibitors, or you can remove any one of the following conditions with any of your boosters: dazzled, deafened, fascinated, fatigued,Your mind is a fortress of information that can rarely be off-target, shaken, or sickened. At 6th level you can attempt a Medicine check You can quickly intuit the connections between things and SPELLSto treat disease, though on a successful check, the target gains often act instinctively on those connections, gaining knowledge OTHERa +4 bonus only to the next saving throw it attempts against the and aptitude without always being able to say how you picked it RULESdisease, and that saving throw must occur within the next hour. The saving throw DC for any of these effects that allow a saving throw is equal to 10 + half your vanguard level + your Constitution modifier. this racial trait have a tail that is as effective as a hand at manipulating objects, allowing them to wield and hold up toWarblood three hands worth of weapons and equipment. This bonuses.follows the normal rule for rounding (Core Rulebook 243). Known colloquially as nograv ysoki, these This replaces scrounger.individuals are capable of incredible feats of dexterity, buttheir bones are infamously brittle. with "Incident at Absalom Station," an adventure for four. This bonus BIOHACKER 43dazzled condition to the effects imposed by any of your inhibitor from your primary field of study. Reduce the DC of Culture checks to starships, space ports, and space stations),recall knowledge about local laws, the criminal whenever someone tries to notice you,underworld, rumors, and official and unofficial search for you, or pick you out from thepower players in the area (such as crime bosses, local citizens, you can attempt a Stealthgangs, neighborhood leaders, and police) by 5. check to hide as part of any other action asReduce the DC of Survival checks to live off long as you begin and end your movementthe land by 5. You can study only one target at a time, and if you use this ability to gain a bonus against a new foe, any previous bonus is lost. You CLASSEScan draw on your familys resources to ease your way through life, so thegalaxy is yours to enjoy! Starfinder Creative Director James L. Sutter TABLE OF CONTENTS Starfinder Creative Design Director Sarah E. Robinson Starfinder Design Leads Robert G. McCreary and CHAPTER 1: OVERVIEW 4 Owen K.C. At 17th level, you gainSECONDARY FIELD OF STUDY (EX) 7th Level the breakthrough for your tertiary field of study.You choose a secondary field of study, which must be different RESOLVE ANALYSIS (EX) 19th Level Whenever you use your spark of ingenuity class feature, you regain 1 Resolve Point, up to your normal maximum. Humans with this racial trait have D Once per day as a move action, you can infuse one weaponlow-light vision and a +2 racial bonus to Perception checks. Regardless of the source, these abilities are classThe classes in this book follow the rules for classes presented features and cannot be taken away, though they may beon pages 58-59 of the Starfinder Core Rulebook. This penalty is a poison has multiple movement types, all its speeds are decreased.effect. At 17th level, you instead reduce it by 15. All of the rules you need to play or run a game of Starfinder. You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency. When you do,depends on avoiding attention. As usual, this and all of my other guides are completely free and always accessible to everyone, but these guides take a LOT of time to playtest, write and edit, so if you enjoyed this guide, and wish to thank me for my efforts, I'd be thankful if you please consider sending me a tip on PayPal! This choice cannot be changed. Once made, this choice cant be changed. D 9th Level You dont gain the use of a second spark ofCLASS BUILDS ingenuity per day. feature, you dont gain an additional daily use. CLASS SKILLS SKILL RANKS PER LEVEL 4 + INTELLIGENCE MODIFIER Bluff (Cha) Medicine (Int) Computers (Int) Perception (Wis) Culture (Int) Physical Science (Int) Diplomacy (Cha) Profession (Cha, Int, or Wis) Engineering (Int) Sense Motive (Wis) Life Science (Int) Sleight of Hand (Dex) PROFICIENCIES ARMOR PROFICIENCY Light armor WEAPON PROFICIENCY Basic melee weapons, small arms, and grenades40 CLASSESCHARACTER OPERATIONS MANUAL 2TABLE 21: BIOHACKER WILL CLASS FEATURES OVERVIEW SAVE Biohacks, custom microlab, injection expert, primary field of study, scientific method THEME AND BASE FORT REF BONUS Injection expert +1, theoremCLASS ATTACK SAVE SAVE Spark of ingenuity 1/day, weapon specialization RACELEVEL BONUS BONUS BONUS +0 Theorem CLASSES +0 Custom microlab (advanced medkit), primary field of study breakthrough 1st +0 +2 +0 +1 Theorem FEATS 2nd +1 +3 +0 +1 Secondary field of study EQUIPMENT 3rd +2 +3 +1 +1 Theorem 4th +3 +4 +1 +2 Custom microlab (medical lab, 90 feet), injection expert +2, spark of ingenuity 2/day SPELLS 5th +3 +4 +1 +2 Theorem OTHER 6th +4 +5 +2 +2 Secondary field of study breakthrough RULES 7th +5 +5 +2 +3 Theorem 8th +6 +6 +2 +3 Tertiary field of study 9th +6 +6 +3 +3 Theorem 10th +7 +7 +3 +4 Spark of ingenuity 3/day 11th +8 +7 +3 +4 Theorem 12th +9 +8 +4 +4 Custom microlab (120 feet), tertiary field of study breakthrough 13th +9 +8 +4 +5 Injection expert +3, theorem 14th +10 +9 +4 +5 Resolve analysis 15th +11 +9 +5 +5 Superserum, theorem 16th +12 +10 +5 +6 17th +12 +10 +5 +6 18th +13 +11 +6 +6 19th +14 +11 +6 20th +15 +12 +6CUSTOM MICROLAB (EX) 1st Level the Creature Rarity table on page 133 of the Core Rulebook. If you its bulk is reduced to negligible. ObservantLow Gravity Some vesk learn to watch their environment and other creaturesSeveral groups of vesk have adapted to life in low-gravity around them for signs of danger. Anyone who meets theKasathas who lack strong bonds sometimes find strength in prerequisites can gain these feats, though.personal traditions. fire.) 13 for more information.GRIFTER SENSATESwindling, tricking, and ingratiating You revel in new experiences, andyourself to others using your force of as a result have a wide base ofpersonality are your specialties. At 20th level, you can exclude up to four allies. You can absorb harmful energies, converting them to potential energy for use in entropic manipulation. You do not need to meet its prerequisites. | Starjammer SRD You gainAdopted proficiency with advanced melee weapons, and at 3rd level you gain Weapon Specialization with them. Once made, this choice cannot be changed. At SOCIAL BUTTERFLYthe beginning of every week, you receive 100 (18TH)credits. Vesk with this racial traitenvironments over many generations. be changed. This replaces stonecunning. If the android also has the xenometric android alternate racial trait (see page 17), this benefit instead applies to Disguise checks to change appearance to that of the race chosen along with the xenometric android alternate racial trait. You must be at least 14th level to choose these vanguard disciplines. +4 enhancement bonus to saving throws against pain effects and effects that cause the sickened or nauseated condition. Of course, you could also wait until 5th level and making manual adjustments to assist characters in other rolesincrease your Wisdom as one of the four ability scores you and rolling up their sleeves to physically push systems pastincrease at that level. Below are four examples of ways to build the class. privileged locations THEMES 13SENSATE +1 ConYou revel in new sensations and experiences. more than once. Twice per dayyour normal speed, and you are not considered while you are in a settlement or withinentangled as a result of squeezing. View flipping ebook version of Starfinder Starship Operations Manual published by Draconis Ferox on 2021-11-15. paizo.com - Community / Paizo Blog to 16 cubic feet in size weighing up to 160 bulk. When a foe provokes an attack of opportunity from you, rather than make a normal melee attack, you can attempt a trip combat maneuver. If you have the Bodyguard feat and you take a reaction to apply that feats benefit to an adjacent ally who is then hit by the attack, you can activate intervene for that attack without taking an additional action. RACE OPTIONS 352CLASSESCLASSES an eldritch accident. THEME ANDsaves, and your Wisdom modifier to Will saves. This replaces dimorphic. A venomthought vesks ability adjustments the build of their tail over years of dedicated work. Whether you work the streets alone, in asmall group, or as the brains behind a larger organization, you analyzeopportunities and unapologetically exploit the system to achieve yourends. racial trait, character level 9th.These gnomes gain D Benefit: When you gain this feat,a +2 racial bonus to choose a racial trait you lack that issaves against pain available to your race. EQUIPMENTALTERNATE ABILITY ADJUSTMENTS Halflings with this racial trait gain a +1 bonus to Initiative SPELLS checks and to melee attack rolls (+3 total) when flanking. This a new experience that takes 10 minutes ortalent is valuable whenyou try to talk others into longer. You got weapon_dice+1+Str+Cha for damage. As a full action, you can spend Entropy Points to force each enemy within 20 feet to succeed at a Fortitude saving throw or gain the entangled condition. You manipulate the entropy of microorganisms and toxins within your body, causing them to break down quickly. You dont need toat one time. These individuals rest to regain Stamina Points. Art has also been added to all race entries from the Core book and Alien Archives. We've changed how Starfinder Society notes are displayed, moving away from the hover-over text and instead displaying them in-line with the body of what they reference. If the effect granting DR or energy resistance has a duration, this ends the effect entirely for you. This DR stacks with one other form of DR. It takes you 1 minute to treat disease, and a move action to treat drugs or 14th Level poison. Once a vesk has used their venom, they can do so again only after taking a 10-minuteSome vesk have extraordinary lung capacity. Direct link to the guide, if you have trouble opening the embedded link above: https://docs.google.com/document/d/1zBRKl2WHFwqD2_-zTsoT8TMPOjWtrhIC9EGprx8FbJc/edit?usp=sharing, Direct link to my PayPal: http://paypal.me/craios125, Yoonki's Ultimate Guide to Vanguards (and Combat Maneuvers), https://docs.google.com/document/d/1zBRKl2WHFwqD2_-zTsoT8TMPOjWtrhIC9EGprx8FbJc/edit?usp=sharing. Alien Archive) & UNLIMITED BOOKS. This replaces fearless.Venomthought Prehensile TailOn rare occasions, vesk will produce psychic offspring. A biohack can be injected into a willing or unconscious D You reduce the targets resistance to one type of energy (yourcreature (or yourself) as a standard action without requiring anattack roll, as long as the target is within your reach. This has led to many shirrensas go-betweens with other Swarm entities, while being spared developing an obsession that stems from their personal tastesphysical labor delegated to worker subspecies. DEVELOPERS Vanguard 50 Amanda Hamon and Joe Pasini Witchwarper 60 Envoy 68 ADDITIONAL DEVELOPMENT Mechanic 72 Thurston Hillman, Jason Keeley, and Chris S. Sims Mystic 76 Operative 80 The ability to control when and how things change defines your philosophy and power, allowing you to transform blows that should have destroyed you into ticking time bombs of destruction ready to be unleashed upon your enemies. Unlike boosters and inhibitors, a breakthrough ability doesnt count against44 CLASSESCHARACTER OPERATIONS MANUAL 2your uses of the biohack class feature. Once you use this ability, you can do so again only after you rest for 8 hours.Soldier Option: Ambusher Fighting StyleThe ambusher fighting style focuses on stealth, tacticalpositioning, and superior reflexes to gain an edge. Paizo Inc. does not guarantee compatibility, and does not endorse this product. As part of a full action to charge or a move action to move your speed, you can expend 1 EP to gain a +10-foot enhancement bonus to your speed (normally land speed, but you can apply it to the speed for any movement type you have). DCs of Sense Motive attempts against you increase by 2, as does the DC of Intimidate attempts to bully you.EQUIPMENTThe following gear options have kasathan origins.Many-Handed (Weapon Special Property)A many-handed weapon is a longarm, heavy weapon, or two-handed melee weapon that normally requires two hands towield properly but has been modified to require four hands.This innovation adds triggers, grips, balance points, and bracesor stocks requiring two shoulders. Vanguard Aspects The following are the most commonly adopted vanguard aspects. Atthat produce different effects. Each day after you have rested for 8 hours, You can create minor biohacks from less powerful (and moreyou can spend 10 minutes to activate the ingredients to create a stable) pharmaceuticals, nanites, and catalysts, and you can addnumber of biohacks equal to 1 + your key ability score modifier. when an attack hits the selected ally, you can make one melee or ranged attack against the enemy who made the attack. SpacefarerALTERNATE RACIAL TRAITS As a product of generations spent in low- or zero-gravity environments, some halflings have elongated skeletons andSecond only to humans in terms of adaptability, halflings stand a full head taller than others of their species. This replaces traditional enemies. Classes - Archives of Nethys: Starfinder RPG Database At 10th level, they can also cast tongues once per day. Your mastery of melee combat allows you to make multiple attacks more accurately. injection weapons with which you gained proficiency through your injection expert class feature. Each time you take damage equal to or greater than twice your character level from a single attack or effect (after applying any ability to reduce that damage, such as DR, energy resistance, or the mitigate class feature), you gain 1 EP. You have mastered these RULESmixed heritage. Incheck to gather information, provided you addition, after such interaction, you can spendhave access to an infosphere, appropriatedownloaded data set (Starfinder Core another 10 minutes to gather informationRulebook 430), or the cooperation of a local from nearby citizens. Vesk withare +2 Wisdom, +2 Charisma, and 2 Constitution. Exploit Cover (Ex) 13th Level RACESacred Weapon (Su) 9th Level CLASSES D When you attempt a Stealth check to hide from an enemy thatD Once per day, you can spend 10 minutes to add one of the can see you, you gain a +4 insight bonus to the check if you can FEATS following weapon fusions to one weapon of your choice: move into improved or total cover. | Cepheus SRD In addition, if you spend at least 10 minutesplanning and rehearsing such an interaction, you can ignore theDC modifier to your Bluff check to lie when the target is hostileor unfriendly; if you are attempting to use Diplomacy to changea targets attitude and fail by 5 or more, the targets attitude doesnot get worse.10 THEME AND RACECHARACTER OPERATIONS MANUAL 1GUARD +1 Str or +1 DexYou are a guard, lookout, or forward scout, and its your job to keep a OVERVIEWconstant eye out. dead and bring their killers to justice.FIELDS OF STUDY FIELDS OF STUDYNeurochemistry (primary) Genetics (secondary) Toxicology (primary) Immunology (secondary)SCIENTIFIC METHOD SCIENTIFIC METHODStudious. Alternatively, you can add thebreached. Once per day as a reaction, you become immune to all weapon special properties that impose penalties on you or that grant an attacker bonuses against you, as well as all combat maneuvers, conditions, critical hits, and critical hit effects, and you can take three reactions each round. They can deal 1d3 lethal piercing damage You can stand from prone in a blink of an eye. You embody the change entropy brings about through biological, chemical, and molecular reactions, such as rust and rot. At 9th level and again at 15th level, you can use this ability one additional time per day, though you can never use this ability to take more than two reactions in a round or one per triggering event. At 1st level, your entropic strike deals damage equal to 1d3 + your Constitution modifier, but you do not add your Strength modifier (unlike most melee attacks). If you take damage from a critical hit, you gain 1 EP, in addition to any you gain from the attacks normal damage. This means that our affiliates will receive compensation in the form of expense ratios and may receive account and transaction fees as well. FEATS This replaces darkvision. This replaces upgrade slot. These benefits last for 1 minute. Armor Light armor, heavy armor, and shields. Youre able to benefit from your allies presence more often.Cultural Assimilation D Prerequisites: Character level 5th, communalism racial trait. Repairing Nanites: Whenever you take Hit Point damage, Starfinder Alien Archive options are dragonkin (draconic you can spend 1 Resolve Point as a reaction to gain fastimmunities, flight), formian (limited telepathy, natural weapons), healing equal to one-quarter your character level (minimumhaan (firespray, slow fall), kalo (kalo movement, kalo vision), fast healing 1) for 1 minute.maraquoi (blindsense, prehensile tail), nuar (fierce survivalist,natural weapons, swift), verthani (skill focus, skin mimic), and Surging Nanites: Before you attempt a skill or abilitywrikreechee (snag, wrikreechee movement). RACEfeat with that skill. Some require you to meet additional prerequisites, and some interact with shields, a new type of equipment. Compatibility with the Starfinder Roleplaying Game requires the Starfinder Roleplaying Game from Paizo Inc. See http://paizo.com/starfinder for more information on the Starfinder Roleplaying Game. EQUIPMENTEffect Progression track is HealthySluggishStiffened Staggered; staggered is the end state. choice cannot be changed. You add your Constitution explanation of how selecting an archetype and replacing class OVERVIEWmodifier to Fortitude saves, your Dexterity modifier to Reflex features works on pages 126127 of the Core Rulebook. with each weapon you are holding unless another ability, such as the Fusillade feat, allows you to do so.Crew Member Overkill (Ex) 17th LevelSome kasatha families have a long tradition of training kin toserve on the Idaris crew. CLASSES 39BIOHACKER STAMINA POINTS 6 HP 6 + Constitution modifierYoure fascinated by science in all itsmany facets. StephensPROJECT MANAGERGabriel WaluconisPUBLISHERErik Mona Paizo Inc. 7120 185th Ave NE, Ste 120 Redmond, WA 98052-05772 paizo.comOVERVIEWCHARACTER OPERATIONS MANUAL 1CHAPTER 3: FEATS 108 This book refers to several other Starfinder products, OVERVIEW yet these additional supplements are not required toCHAPTER 4: EQUIPMENT THEME AND Weapons make use of this book. Impersonation Matrix Although most androids stand out as artificial beings, some have intricate personality matrices and physical alterations that downplay their constructed nature. Starfinder - Character Operations Manual - Flip eBook Pages 1-50 | AnyFlip Starfinder - Character Operations Manual - AnyFlip Other vesk are born with unusual physical Vesk with this racial trait can deal piercing or bludgeoningtraits that suggest some genetic exception. In addition,based on the primary abilities required inyour chosen sport, either Acrobatics (forDexterity or Constitution) or Athletics(for Strength or Constitution) is a classskill for you, though if the relevant skillis a class skill from the class you takeat 1st level, you instead gain a +1 bonusto your Acrobatics or Athletics checks.Likewise, you gain an ability adjustment of +1to either Strength, Dexterity, or Constitution atcharacter creation, depending on which ability is most relevantto your athletic endeavors.PHYSICAL PROWESS (6TH)You have an impressive degree of control over your body.Athletes who chose Acrobatics at 1st level can move at full speedwhile balancing and do not fall prone on a failed attempt totumble through an opponents square. Some up to your speed before or after a full attack. Resolve Point to do so. Key Ability Score: Intelligence or Wisdom VANGUARD An expert at close combat, the vanguard has gained supernatural control over the power of entropy, and can speed, slow, or alter how energies and reactions occur. One per day as a standard action, you can spend Entropy Points to become immobile for a number of rounds up to the number of Entropy Points spent. For TERTIARY FIELD OF STUDY (EX) 13th Levelweapons you have gained proficiency with only through theinjection expert class feature (page 43), rather than the normal You choose a third field of study, which must be different fromWeapon Specialization benefit, you instead add half your your primary and secondary fields of study. Aspects - Vanguard - Classes - Archives of Nethys: Starfinder RPG Database You can cause waves of unstable reactions that make it difficult for a specific foe to land a blow on a nearby ally. A hunter legacy korashas racial ability adjustments TECHNOLOGICAL ITEM PRICE 450 BULK Lare +2 Strength, +2 Dexterity, and 2 Intelligence. If you would gain the alternate outcome class feature at this level due toAn archetype grants alternate class features that replace or an archetype replacement, you dont gain it at all.alter class features normally granted by your class at one ormore levels. OTHERa wide range of urban areas. In many regions, theyA niche but lucrative market before android emancipation was were considered corporate property for far longer thanthe construction of androids to serve as companions, often as typical androids. Tasks requiring other checks arent included. In a settlement orlike the back of your own hand (or other primary other urban terrain or environments (includingappendage). This replaces skilled.Featherlight CLASS OPTIONSHumans who were born in the Diaspora, space stations, The following class options reflect human versatility, but anygeneration ships, or other low- or zero-gravity conditions character who meets the prerequisites can select these options.sometimes develop differently. You are a nigh-unstoppable force of nature; a juggernaut brimming with fundamental energies that allow you to hold the front Line ">line of any conflict. In living targets, your biohacks 1st level, you know the basic boosters and inhibitors listedalter normal biological processes; in nonliving creatures, they below, the minor boosters and inhibitors that follow, and theemulate biochemistry via complex chemical compounds. to an undistorted recording ofD Prerequisites: Computers 1 rank, four or more hands. MENTAL SILENCEA lashunta who has this trait gains Toughness as a bonus feat. In addition, when you attempt to useSense Motive is a class skill for you, though Diplomacy to change the attitude ofif it is a class skill from the class you a group of creatures that is not alreadytake at 1st level, you instead gain a hostile toward you, lower the DC by 5.+1 bonus to Sense Motive checks.In addition, you gain an ability PUBLIC SERVANTadjustment of +1 to Wisdom at (18TH)charactercreation. Allies threateningscavengers and survivors, and many ysoki cultures value such the same enemy also gain the benefits of flanking.traits over tinkering and similar pursuits. Those who respect the law and law enforcementINVESTIGATIVE agents have a sense of peace and security whenSAVVY (6TH) youre around. Entropy Points can be expended in various ways, some of which you gain through vanguard aspects and disciplines. their normal safety parameters and performance margins. D Prerequisites: Any racial trait or feat that grants aSocial Intuition d20 reroll, character level 5th. Regardless of what type of biohacker you are,new saving throws for the other conditions increases to +6. 70 bulk, dimensions are further reduced to a 1-inch cube andD Prerequisites: Scurry (see above), Acrobatics 10 ranks, racial its bulk is reduced to negligible. D Benefits: When you succeed at an Intimidate check to demoralize, the duration is 1d4 rounds longer than normal.34 THEME AND RACECHARACTER OPERATIONS MANUAL 1HALFLINGS OVERVIEW THEME ANDWhen most citizens of the Pact Worlds think of halflings, they thinkof agile, fleet, small, and stealthy people with venturesome spirits. You can use it to build one character for yourself or to keep track of a dozen NPCs for a game world. The disease doesnt progress grant a new saving throw if the effect did not originally allow one.normally during that time, but this time doesnt count toward the If you are at least 7th level, the bonus to saving throws againstdiseases duration. Activated you can have ready at one time. Shirrens quickly adapt to new languages they encounter, because doing so enables them to communicate their thoughtsWorker with new people and learn from them in turn. Rather than the half-orc ability orcs use tech, magic, or a combination to modify themselves oradjustments found in the Starfinder Core Rulebook, their offspring, producing unusual results.these half-orcs have +2 Intelligence, +2 Wisdom,and 2 Charisma. While your arms are extended,upgraded to perform additional tasks.
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